Robin Rendle
Robin Rendle
Robin Rendle
I’m Robin, a British designer, writer, and typographic nuisance from San Francisco. Today I’m a designer at Apple although previously I’ve made software at Retool, Sentry, and Gusto as well as for clients like Buttondown and XOXO.
Latest Posts
It’s not often that a website makes me gasp but MÖRK BORG did the trick. It’s a D’n’D-esque game which I don’t know much about but the overall weirdness of this game and the website itself is just...beautiful. Take the footnotes, for...
These are the days that I want; half in a book, half in a text file, halfway through two videogames in two separate rooms. I am plodding through ideas, running from room to room, from one thing to another. These most perfect of days...
“In vast portions of this country,” wrote Rebecca Traister back in 2019, “Roe might as well not exist already”: [For] years, I’ve listened to Democratic politicians distance themselves from abortion by calling it tragic and insisting it...
Just as I finished moaning about not finding any good reading out there, I spotted this post by Marcin on how he fixed old photographs for his book: Somehow, through hard work of people much smarter than me, I could go deep into the...
Lately I’m feeling rather ugh. I know why; reading has lost its luster. I find myself uninterested in almost every book, every essay, every tweet. One morning I’ll get all excited and pick up a book that someone recommends and...
I love Bay Curious. I’ve been listening to it for the last few weeks as I make my way down the Secret Coffee Corridor and then trek up and over Holly Park for coffee each morning. And sure, I’ve never really listened to a podcast about...
Bryan Braun: A link, on the open internet, is a vote. It’s your way of saying, “this is great, and more people should know about it.” We talk about how much power the search engines have, but if you think about it, the search engines...
Casey Johnston: Waiting in line, waiting for someone at a coffee shop, sitting on a bus—at these moments, people tend not to feel particularly in control. Phones appear automatically in your hand at such moments, and mobile games with...
Lucas Pope has been writing intermittently about the development of his new game, Mars After Midnight: Working in 1-bit for this game has been interesting. Going in, I thought my experience with Obra Dinn would let me cruise through the...
Oh what a beautiful thing it is. Yesterday I snuck out of my apartment and hopped aboard BART—a series of snaking underground and above-ground lines that link the city of San Francisco to the East Bay—and it might’ve been for the first...
I love this note from Craig about how working on your website is an act of stewardship: This work of line-by-line problem solving gets me out of bed some days. Do you know this feeling? The not-wanting-to-emerge-from-the-covers feeling?...
MD Nichrome is a new type family from Mass-Driver and boy howdy does it look wondrous. I love the marketing website for it with all the flashy-as-hell animations showing just how flexible Nichrome is. Some of those animations are made...
Nick Sherman’s flickr group called Text on a Curve is just neat as hell. And this example from Patricia is especially beautiful; The Fan Safety Matches. I’ve never set text on a curve because getting it right is so damn hard, so I also...
Hackweek just wrapped up at Sentry and it’s always a lot of fun. There’s so many weird projects from so many smart weirdos. Today I watched someone skate around SF on bioluminescent rollerblades whilst another smart chap walked through...
Cool cool cool: The annosphere is a sundial that works without the sun. It shows you the time of day and the time of year as well. It keeps track of the changing seasons and models sunrise and sunset for each day, for any place on earth....