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Unsung

Marcin Wichary

My name is Marcin Wichary. I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology. Unsung is my blog about software craft and quality.

August 2026

September 2026

October 2026

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All posts (536)

3mo
This is what happens when you go to the homepage of Gemini and start typing quickly: Mechanically, I think this is React or some other framework setting focus again with some delay, but the end result is… rather disturbing. While the technical solution would be to fix the problem or at least do not set focus again...
3mo
Since we’re talking about pixel art, in this 30-minute video, Stuart Brown known as Ahoy embarks on recreating an illustration called Four-Byte Burger: The original picture was created by artist Jack Haeger on an influential computer Commodore Amiga in 1985, on prototype software that “was in such an early stage of...
3mo
The videogame MainFrames was released on Steam and Nintendo Switch in 2025 to positive reviews: MainFrames invites you to meet Floppy and to browse a clever and charming platformer that plays out entirely within the windows and desktop of a PC monitor. You won’t want to press the escape key on this cozy outing!...
3mo
Before I say anything, I’d recommend you just visit the site of a new little app called Liquid Radius, click around, and see how you feel (don’t install it, though!): So. One of the design memes surrounding macOS 26 Tahoe from last year – the one with Liquid Glass – was this screenshotted quagmire of mismatched...
3mo
When taking screenshots, macOS at some point followed iOS and introduced a “floating thumbnail,” which serves as a proxy of the screenshot you just took – you can drag it somewhere, open it to annotate, etc. The thumbnail is a nice gesture. The problem is that I rarely do the things it enables, so the thumbnail is...
3mo
In response to my recent interactive essay about interactions, Waider on Mastodon posted a great crystallization of a common problem: There is nothing quite so frustrating as a persistent user interface papercut. You know it’s there, but you keep running into it because the moment you start thinking about what...
3mo
From Brad Woods, a messy (in a good way) and copiously illustrated/​animated exploration of “juice,” or: Our wet little term for constant and bountiful user feedback. A juicy game element will bounce and wiggle and squirt and make a little noise when you touch it. A juicy game feels alive and responds to everything...
3mo
A funny and occasionally spicy 15-minute video by Nerrel from October 2024 about some of the nuances and legal fights surrounding Nintendo’s fight with community-made emulators: The video paints Nintendo in the harsh light, highlighting their double standards and willingness to throw their corporate legal weight...
3mo
Aanand Prasad, Ben Firshman, Carl Tashian, and Eva Parish put together Command Line Interface Guidelines for people who write command-line tools. I like that it harkens and links back to other writing, and is also pragmatic: shares good parameter-parsing libraries, commonly used options, and so on. Here are some...
3mo
Every once in a while, I stumble upon a long thread in a random corner of the internet where someone discovers Paste And Match Style, and everyone erupts in applause. “Yeah, it’s a life saver.” “I use it all the time.”“I can’t believe this isn’t the default!” Then, inevitably someone chimes in: “Oh yeah? I can show...
3mo
Here’s a big interactive essay I just finished. The theme: What does it take to build interfaces that truly allow for fast operation – and why that matters. If you like the interactive details posts here on Unsung, the essay is kind of a concentrated dose of all that. You can technically read it on the phone, but...
3mo
There are tons of small bugs around. Occasionally, there is a really big one. In the “oh my god, I can’t believe it” category, here’s a story of the game Yakuza 6. A few months ahead of launch, in February 2018, Sega released a free playable demo of the game. The demo gave access to the first level, and then blocked...

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