Unsung
Marcin Wichary
My name is Marcin Wichary. I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology. Unsung is my blog about software craft and quality.
August 2026
September 2026
October 2026
Top Words
- design
- good
- unsung
- review
- right
- book
- user
- fast
- something
- everything
- system
- game
All posts (536)
Software engineering has long had a concept of “premature optimization” – overbuilding things too early in anticipation of future that might or might not come. I feel design has a version of that, too. Here’s viewer menu hierarchy in Google Drive: One should always feel very uneasy about a menu with just one item,...
I occasionally move older writing that still feels interesting to my new site, and today I republished the 2015 story about a strange bug that brought back an old pixel font from beyond the grave: Some of the technical details inside are obsolete, but the story might still be fun. (Plus, it seems like at every job I...
I mentioned placeholders before in the context of Dropbox Paper… …and I wanted to share a response by Nikita Prokopov, because he had a great point about those Dropbox Paper placeholders that I didn’t consider: For me it’s […] confusing placement. Like if somebody writes “Have a nice day” on a door instead of “Push”...
A meandering and messy, but otherwise an absolutely worthwhile essay from Shubham Bose about the bloat and hostile behaviours on news sites: I went to the New York Times to glimpse at four headlines and was greeted with 422 network requests and 49 megabytes of data. […] Almost all modern news websites are guilty of...
I feel like social media and recently the slate of AI-powered “tell me what’s here” features continue to show us the power and longevity of screenshots. After all, nothing beats a more or less approachable shortcut and a file format that works literally everywhere. But screenshots have issues, and I liked how Bear...
To be fair, I am traveling and haven’t looked for solid evidence or citation that this works for people, but I personally like this approach: in lieu of a separate language selector button, each option here itself is both a language selector and a commit button. The labels themselves are not the name of the...
Speaking of fly-by-wire… William Langewiesche is one of my favourite technical writers. He finds a way to explain complex aviation aspects really well, and then add a certain amount of beauty and poetry on top of that. His style was a big influence on my book, and I like him so much I once compiled links to his...
This 9-minute video from PetaPixel probably won’t make much sense for non-photographers, but there is something refreshing about this idea that there are still places where adding software is seen as positive: The video talks about Tamron’s lenses which have their own software (independent of the camera), and even...
It is common knowledge that Luigi is just a palette-swapped Mario, and that the characters facing left are the same characters as those facing right, only rendered mirrored. This interesting 9-minute video from Core-A Gaming explains how this can be kind of tricky for fighting games in particular: Suddenly, a...
This is a typical iOS Gmail dialog that allows you to snooze an email so it resurfaces later: If you invoke that function on an email that’s an order receipt, a new option appears: It’s great to see this clever and thoughtful button which is likely the best option here. But: It reshuffles everything else, preventing...
The search for the strangest Adobe setting continues in Lightroom, where the first option in the Interface section is… end marks: Presently, only one option is there… …but at least back in 2012 there were many more: What does it do? It adds an old-time’y glyph at the end of either left or right panel. The internet...
I linked to this opaquely on Thursday, but it deserves its own entry. Michael Bierut’s 2005 essay called “On (design) bullshit” is one of my favourite design essays: It follows that every design presentation is inevitably, at least in part, an exercise in bullshit. The design process always combines the pursuit of...
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