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Unsung

Marcin Wichary

My name is Marcin Wichary. I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology. Unsung is my blog about software craft and quality.

August 2026

September 2026

October 2026

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All posts (536)

6mo
One of my favorite bits of trivia about the 1983 movie WarGames is that all the computer typing scenes have been faked in a clever way: The actors (many of whom might have never typed before, as home computers were only slowly becoming popular) were allowed to press any key they wanted, but the interface would still...
6mo
I know some of you are all whispering “he’s posting all of these hour-long YouTube videos, when am I supposed to find time to watch them”? I hear you loud and clear and I’m going to make it better… …by sharing this four-plus-hour long YouTube video by Jenny Nicholson from May 2024 – just so those other videos will...
6mo
There are fun things you can do in software when it is aware of the dimensions and features of its hardware. iPhone does a cute Siri animation that emanates precisely from the side button: A bunch of Android phones visualize the charge flowing to the phone from the USB port… …and even the whole concept of iPhone’s...
6mo
I enjoy little lists like these, and the presentation here is also delightful. From a design engineer Jakub Krehel, Details that make interfaces feel better. A few of these stood out to me: Make your animations interruptible. […] Users often change their intent mid-interaction. For example, a user may open a...
6mo
In my head, some bugs belong to categories that feel important, and yet remain hard to define and quantify: embarrassing bugs, dumb bugs, flow killers. Somewhere in the hard-to-explain space is another tricky category: UI decisions that feel cheap. The examples of cheapness that come to my mind readily will, I bet,...
6mo
Many of you have probably heard the repeated story of the first Moon landing in 1969 almost getting undone by a bunch of onboard computer glitches: There could not be a worse time in the flight to have computer problems. At, the time the press gleefully reported how Armstrong seized manual control from a crippled...
6mo
This iPhone UI for dark/​light theme is doing something clever: Ostensibly, there are two modes here: automatic, for when you want the theme to match the time of day manual, for when you want to keep one of the themes forever But check out what happens when I am in automatic mode, but toggle the theme by hand...
6mo
I just published a new photoessay about the history of the Fn key, and particularly what Apple has been doing with it recently. Do we need yet another person crashing out about Apple’s design decisions? Am I doing it only because it’s fashionable to be on Apple Design Hate Train these days? I’ll be honest: I don’t...
6mo
RuneScape is a popular MMORPG that reached its peak popularity in the late 2000s. In the game, combat – colloquially known as PvP, or player vs. player – is limited to a specific map area (called the Wilderness) and otherwise people’s houses. On 6/6/6 (sic!) a bug in RuneScape made it possible for a few players to...
6mo
I’ve learned recently that “rubber banding” can mean at least three different things in the context of UI/UX design: whatever happens at the edges of your scroll container when you’re using elastic scrolling, which started on the first iPhone and have spread more widely since in videogames, balancing the difficulty...
6mo
I saw this fly by before, but just today I learned that Pride versioning is a tiny project by Nikita Prokopov, whose work I shared before: The author says: This is a parody and a homage to the awesome Semantic Versioning. …but I think it stands on its own. You can’t have craft without being at peace with pride and...
6mo
I mentioned VisiCalc not long ago and Lotus 1-2-3 just this week. Yesterday, a new issue of Stone Tools came out, nicely tying the story together. Stone Tools is a project by Christopher Drum where he grabs old productivityapps, spools up the correct emulator, and writes a review from today’s perspective. I like the...

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