Taylor Open Source Game Engine

Taylor Open Source Game Engine

Sean Earle

I'm an Australian ruby developer who loves to make games which is why I'm building Taylor! Taylor is a small, free, and open source game engine designed to be easy to use, cross platform, and to boost developer happiness

Latest Posts

This post is all about how to scrape the web with Ruby. I’ll be covering the four main ways to interact with the webserver and get the data you want. Best Case Scenario This is the absolute dream, you don’t need anything outside of the...
Intro First things first, what is Crystal and why am I talking about it at a ruby meetup? Well it’s a programming language released in 2014 that claims to be as fast as C and as slick as Ruby. Big claims right? I was pretty skeptical...
The idea It was a day like any other, scrolling through random tech articles while I wait for support requests to come through. That’s how I stumbled across the canvas tag new to HTML5. That’s when everything clicked, the gears started...
There was a little bit of a self inflicted hurdle getting this site hosted on S3. But first, how this issue came to be. The Beginning The domain oeQuacki is actually from my very first serious web project, a forum with a html5 drawing...
I’ve tried my hand at running a blog in the past with very little success, I even wrote a pretty cool little set of Gems for rails (check them out here). The real reason I set all this up was mostly to have a place to put games I write...
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