congusbongusgames
congusbongusgames
congusbongus
I am a hobbyist game developer; I love making games! When I'm not game jamming on random ideas, I'm tinkering on open source games.
Latest Posts
When I was very young I, like many kids, thought subjects like history were dull and impenetrable. A series of meaningless dates and events to memorise for the sake of writing history reports. But by the time I was a young adult my...
This one’s a practical coding article, one that I haven’t done in quite a while. It’s something I’ve come across often over the years so I’ve always wanted to have an article to point people to, so here it is. Here’s the premise: you’re...
The games industry is famously tough and insecure to be in, as it is hit-driven: rush the right game to market at the right moment and you can rake in the big bucks as your game becomes the current cultural phenomenon, or miss it and die...
There are few experiences where the situation is so incongruent that you are left utterly speechless at the absurdity of it all, your mind incapable of processing what just happened, after feebly trying to search for an explanation. One...
There are few experiences where the situation is so incongruent that you are left utterly speechless at the absurdity of it all, your mind incapable of processing what just happened, after feebly trying to search for an explanation. One...
table, th, td { border: 1px solid black; } Back in the day I played a lot of online FPS games, but one really stuck with me and earned most of my devotion: Enemy Territory, the free (and now open source) team, class and objective-based...
Everyone loves game maps. Especially when it comes to large game worlds, there’s nothing quite like looking at a mesmerising map filled with awesome detail, and imagine (re)inhabiting parts of this virtual world. When studying a map of a...
Everyone loves game maps. Especially when it comes to large game worlds, there’s nothing quite like looking at a mesmerising map filled with awesome detail, and imagine (re)inhabiting parts of this virtual world. When studying a map of a...
In the 2022 book Goldeneye 007 by Alyse Knorr, interviews with the dev team reveal the incredibly unlikely success of this groundbreaking game. An inexperienced hodgepodge team left to their own devices produced an industry-changing,...
In the 2022 book Goldeneye 007 by Alyse Knorr, interviews with the dev team reveal the incredibly unlikely success of this groundbreaking game. An inexperienced hodgepodge team left to their own devices produced an industry-changing,...
In the closing days of 1993, id Software released Doom, and the gaming world was changed forever. A landmark title that arguably established the first person shooter (FPS) genre, it was technically and artistically foundational, became...
In the closing days of 1993, id Software released Doom, and the gaming world was changed forever. A landmark title that arguably established the first person shooter (FPS) genre, it was technically and artistically foundational, became...
Having big and interesting game worlds has been a holy grail of games since the beginning. In the early years, technical constraints meant that big worlds were simply infeasible, without heavy use of procedural generation - Elite in 1984...
Having big and interesting game worlds has been a holy grail of games since the beginning. In the early years, technical constraints meant that big worlds were simply infeasible, without heavy use of procedural generation - Elite in 1984...
I love games and music, and one of my favourite game genres is RTS. I don’t know which led to the other, but one thing’s for sure: RTS music slaps. I would argue that it is one of the best genres for awesome, listenable music that you...