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Chip 𓇼 Chirp

Sesheta

Engineering and experimental music. I am interested in amateur radio, particularly in homebrewing equipment. I hold an Extra License with the callsign KO0I, but I’ve only recently found the space to build my HF antenna. I have been playing with RepRap machines for many years (since 2010) and presently own my best approximation of a Prusa i3, I use it to print all kinds of things. I enjoy gardening, zero-waste, tinkering, trading, being outdoors, and bicycling.

August 2026

September 2026

Top Words

  • trying
  • objects
  • teasing
  • game
  • concept
  • trees
  • progress
  • hulling
  • star

All posts (34)

I need to update the trees, I found an asset on itch that is good enough to get me started because NOto procbiogen (rn), and increase the render distance of the water detail, and do a better job color-matching XPMs w the surface. Anyway new clouds: enjoy ALL the cumulonimbus #rasdFastwalkerLeague View on Bluesky
Tonight’s reading: louishong.com/blog3/ Thinking about gas giant layers again in 2.5D. #rasdFastwalkerLeague View on Bluesky
Reusing the basic sphere drone stuff as inner exotic ice layer near the core of gas giants. #rasdFastwalkerLeague View on Bluesky
I thought getting magIC working would be harder… #magIC #fortran #rasdFastwalkerLeague I should probably set up things for music stream. View on Bluesky
#rasdFastwalkerLeague #indiegamedev Progress, albeit I need to revisit how I am “hulling” the two sprites to improve performance. View on Bluesky
Body parts #rasdFastwalkerLeague View on Bluesky
Happy little state machine #rasdFastwalkerLeague View on Bluesky
Progress! #rasdFastwalkerLeague Thanks @lorenschmidt.bsky.social for the brilliant talk covering this in her talk: youtu.be/FaLUhh_Vfmk View on Bluesky
We got trees #rasdFastwalkerLeague View on Bluesky

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