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Chip 𓇼 Chirp

Sesheta

Engineering and experimental music. I am interested in amateur radio, particularly in homebrewing equipment. I hold an Extra License with the callsign KO0I, but I’ve only recently found the space to build my HF antenna. I have been playing with RepRap machines for many years (since 2010) and presently own my best approximation of a Prusa i3, I use it to print all kinds of things. I enjoy gardening, zero-waste, tinkering, trading, being outdoors, and bicycling.

August 2026

September 2026

October 2026

Top Words

  • trying
  • scale
  • around
  • test
  • news
  • moving
  • away
  • comanche
  • style
  • renderi
  • music
  • objects

All posts (54)

Cloudy views in a test view. #rasdFastwalkerLeague View on Bluesky
Can’t focus on music, rewriting Lorenz transforms and thinking about infra/ultraspace minigames instead of set n forget system travel. Probably looking at sdfs if i wanna do hypervolumes Eek I am no optozorax, might just render stuff & fakeout. Anyway zoomfull game footage: #rasdFastwalkerLeague View on Bluesky
Taking a second after trying to reconcile some weird work documentation differences to play with clouds some. Low scatter, high haze, zeroed out Mie scatter, high rayleigh scatter, low star temperature. #rasdFastwalkerLeague View on Bluesky
Dialing up sensitivity for explosion testing, it won’t be (quite) this easy to trigger a platewide evacuation. The shockwave is faster than the speed of sound and the light front advances slower than c, but i like the look, thanks to YouTuber rojofern for the cool scale videos. #rasdFastwalkerLeague View on Bluesky
Bigger consequences for kinetic mistakes, deploying currently in progress #rasdFastwalkerLeague View on Bluesky
Thanks Itinera for letting me borrow your incredible music for my game intro. Idegen is followed by Kör. Demo at chipchirp.digital/rfl #rasdFastwalkerLeague #indiegamedev #fangames View on Bluesky
Only cloud shells looks pretty cool inside the gas dwarf #rasdFastwalkerLeague View on Bluesky
Thinking about multi-environment general systems vehicles #rasdFastwalkerLeague View on Bluesky
Aurora being added in again: #rasdFastwalkerLeague View on Bluesky
A new playtest for your consideration: chipchirp.digital/rfl #rasdFastwalkerLeague (animations are stupid rough, the initial load is slow, interiors are WIP and hopefully correctly stripped out, and idk if multiplayer even works in the browser version, but anyway) View on Bluesky
Polygonal jetstream: whee! 😵‍💫 #rasdFastwalkerLeague View on Bluesky
My hallways are boring straight lines rn but i have some ideas to add procedural randomness. Basically the large community structures are embedded under the GSV deckplates. Next, I gotta work out constraints to make clusters of quarters or side-hangars up to General Bay scale. #rasdFastwalkerLeague View on Bluesky

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