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Unsung

Marcin Wichary

My name is Marcin Wichary. I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology. Unsung is my blog about software craft and quality.

August 2026

September 2026

October 2026

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All posts (536)

9mo
I have recently been on a bit of a Japan kick, and someone on social sent me this 2018 article from Clyde Mandelin about translating Japanese videogames: There’s a common assumption that when you translate something from English into another language, there shouldn’t be any English left when you’re done. Otherwise...
9mo
Oh, this is a fantastic adage I haven’t heard before, mentioned here in 1978, arguing against distorted, or “faux” typography: A Linotype assembly elevator with the gate closed. This is the center of an operator’s attention as the mats tumble down and are arranged automatically in lines. The spacer bands adjust...
9mo
I found this weirdly delightful: There are a few new ringtones in iOS 26, but they’re not new new ringtones – they’re sort of “riffs,” or maybe remixes of a default Reflection ringtone. If you don’t have an iPhone, here’s a short video where you can hear them. I’m guessing Apple sees the default ringtone as sort of...
9mo
September 6, 2014, was a landmark day in speedrunning history. I like Summoning Salt’s videos about speedrunners because they manage to add a great dose of storytelling to what otherwise would be boring, mundane events, and this one about Punch-Out is no exception. It’s Rocky meets Moneyball, in a way. This pairs...
9mo
★★☆☆☆ This could have been an essay. When I first learned about this book from Jacob Geller’s video just months ago, I thought this was another example in the vein of The Power Broker – a perfectly Marcin-coded book that somehow escaped me knowing about it for decades. “Pilgrim” is from 1983, and is a story of a...
9mo
A fun and short video from Juniper Dev about how Undertale is a fantastic game despite being fantastically poorly written: When you make dialogue in a video game you have a distinct file that has all the possible text that can pop up in your game. This is usually a CSV file, or a JSON, and you can think of it as...
9mo
Just kidding. But it’s a happy 20th annivesary to the little interactive explainer I made of Fitts’ Law back in 2005! It’s charming in a sort of early-web kinda way, but still holds up – at least on bigger screens. I even ran it on my iPad and it worked. #marcin wichary #principles
9mo
Wes Fenlon at PC Gamer: Every so often, a wonderful thing happens: someone young enough to have missed out on using computers in the early 1990s is introduced to the Windows 3.1 “Hot Dog Stand” color scheme. I can’t figure out whether Gruber’s take (“That’s Microsoft.”) is also a subtle jab at Apple in the year of...
9mo
Forgot about this cute little story: It used to be that when you dragged an item off the Dock and dropped it, the icon would disappear in a puff of smoke and make a satisfying noise. The animation was strangely primitive against the backdrop of the slick user interface of what used to called Mac OS X. I too wondered...
9mo
This is inside my Sony Alpha camera: a teensy too technical, or maybe slightly-lost-in-translation-from-Japanese message. I love it. It has personality without trying to be cute. #writing
9mo
I just got my first Windows laptop in ages, and a little nervous to dig in, given the burgeoning reputation. (My secret: I used to admire Windows in the 3.x and 9x and 2000 era because I always thought its keyboard operation was a lot better than Mac OS’s.)#windows
9mo
I spend a lot of time at work thinking and designing (and avoiding) loading states, and someone just reminded me of a piece I wrote ten years ago, so I just moved it from Medium to my new website, and updated with new things I learned. It’s about TV clock idents and what they meant to me growing up – possibly the...

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