Unsung
Marcin Wichary
My name is Marcin Wichary. I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology. Unsung is my blog about software craft and quality.
August 2026
September 2026
October 2026
Top Words
- design
- good
- unsung
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- right
- book
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- fast
- something
- everything
- system
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All posts (536)
An extremely thoughtful moment in DaVinci Resolve. When you drop the first video clip into a new project, it suggests to update the settings of the entire project, on the correct assumption that the first media might set the tone of the whole thing. “You can’t undo this action” is scary and kind of… untrue? But I’ve...
Made me laugh. lanyardigan on Bluesky: #humor #keyboard
From Dave Karpf’s essay: From the vantage point of 2025, optimization is clearly no longer a priority for the tech platforms. Google’s search results have gotten worse. Google doesn’t care. Facebook is awash in AI slop. It welcomes the slop. Amazon is filled with fake products and fake reviews. All of these...
I’ve always been curious whether those “dyslexic-friendly” fonts amount to anything, and this 2022 post I haven’t seen before puts this idea to rest: But the new fonts—and the odd assortment of paraphernalia that came before them—assume that dyslexia is a visual problem rooted in imprecise letter recognition. That’s...
From Dmytro Tovstokoryi at Mintlify: I recently joined Mintlify as a part-time design engineer. […] I started a daily thread sharing UI fixes and improvements that I was shipping. I also invited people to share any UI bugs they noticed. People responded. I fixed things in near real-time. It was fun and I learned a...
Computers Are Bad is an acquired taste and I’m acquiring it. This was an excellent post going deep into the myths and anti-myths of elevator close door buttons, and pedestrian crossing buttons. I love storytelling + rigor: First, anyone who says that the “door close” buttons in elevators are routinely “not even...
From Scott Jenson’s 2021 post about Tesla 3 interface, this is so clever (emphasis mine): Edward Tufte has this visual rule that 1+1=3: With a single line on the screen, you have just that single object, but adding a second line does something interesting, it adds a third ‘object’ on the screen, the negative space...
Appreciate little moments showing utmost keyboard orientation in Raycast. The millisecond you hover over the back button, the app says “you should be using the keyboard for this”: I am not sure you often see tooltips on buttons, with keyboard shortcuts only: Every select menu – even those with literally two options...
Evergreen and inspiring from Craig Mod, a 2019 plea for fast software: Google Maps is dying a tragic, public death by a thousand cuts of slowness. Google has added animations all over Google Maps. They are nice individually, but in aggregate they are very slow. Google Maps used to be a fast, focused tool. It’s now...
A good post by Jim Nielsen about icons in menus (in Tahoe). This posture lends itself to a practice where designers have an attitude of “I need an icon to fill up this space” instead of an attitude of “Does the addition of a icon here, and the cognitive load of parsing and understanding it, help or hurt how someone...
An absolutely eviscerating 18-minute walkthrough of Apple Music for macOS Catalina, from a few years ago. More funny than anything else, but a reminder to test the “boring” edges of your app – like a state with a lapsed subscription, or coming back after a few months. There’s no way to drag and drop. […] If I want...
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